Abstract
The usefulness and effectiveness of specific serious games in the medical domain is often unclear. This is caused by a lack of supporting evidence on validity of individual games, as well as a lack of publicly available information. Moreover, insufficient understanding of design principles among the individuals and institutions that develop or apply a medical serious game compromises their use. This article provides the first consensus-based framework for the assessment of specific medical serious games. The framework provides 62 items in 5 main themes, aimed at assessing a serious game's rationale, functionality, validity, and data safety. This will allow caregivers and educators to make balanced choices when applying a serious game for healthcare purposes. Furthermore, the framework provides game manufacturers with standards for the development of new, valid serious games
| Original language | English |
|---|---|
| Article number | e11 |
| Pages (from-to) | e11 |
| Journal | Journal of medical Internet research |
| Volume | 16 |
| Issue number | 11 |
| DOIs | |
| Publication status | Published - 1 Jul 2014 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Applied game
- Consensus
- Mobile health
- Serious game
- Telehealth
- Video game
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