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How to Systematically Assess Serious Games Applied to Health Care

  • Maurits Graafland
  • , Mary Dankbaar
  • , Agali Mert
  • , Joep Lagro
  • , Laura de Wit-Zuurendonk
  • , Stephanie Schuit
  • , Alma Schaafstal
  • , Marlies Schijven
  • Erasmus University Rotterdam
  • National Military Rehabilitation Centre Aardenburg
  • Haga Ziekenhuis
  • Maxima Medical Centre
  • Windesheim University of Applied Sciences

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

The usefulness and effectiveness of specific serious games in the medical domain is often unclear. This is caused by a lack of supporting evidence on validity of individual games, as well as a lack of publicly available information. Moreover, insufficient understanding of design principles among the individuals and institutions that develop or apply a medical serious game compromises their use. This article provides the first consensus-based framework for the assessment of specific medical serious games. The framework provides 62 items in 5 main themes, aimed at assessing a serious game's rationale, functionality, validity, and data safety. This will allow caregivers and educators to make balanced choices when applying a serious game for healthcare purposes. Furthermore, the framework provides game manufacturers with standards for the development of new, valid serious games
Original languageEnglish
Article numbere11
Pages (from-to)e11
JournalJournal of medical Internet research
Volume16
Issue number11
DOIs
Publication statusPublished - 1 Jul 2014

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Applied game
  • Consensus
  • Mobile health
  • Serious game
  • Telehealth
  • Video game

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