TY - GEN
T1 - Erasing, digging and clipping in volumetric datasets with one or two hands
AU - Huff, Rafael
AU - Dietrich, Carlos A.
AU - Nedel, Luciana P.
AU - Freitas, Carla M.D.S.
AU - Comba, Joo L.D.
AU - Olabarriaga, Silvia D.
PY - 2006
Y1 - 2006
N2 - Visualization of volumetric datasets is common in many fields and has been an active area of research in the past two decades. In spite of developments in volume visualization techniques, interacting with large datasets still demands research efforts due to perceptual and performance issues. The support of graphics hardware for texture-based visualization allows efficient implementation of rendering techniques that can be combined with interactive sculpting tools to enable interactive inspection of 3D datasets. In this paper we report the development of three 3D interactive tools, eraser, digger and clipper, which specify regions within the volume to be discarded from rendering. Sculpting is accomplished by running special fragment programs that discard fragments based on geometric predicates. The interaction techniques we proposed were implemented using the virtual hand metaphor. The tools were evaluated by comparing the use of a 3D mouse against a conventional wheel-mouse for guiding volume and tools manipulation. Two-handed input was tested with both types of mouse and the results obtained indicate a preference for a combination of 2D and 3D mouse.
AB - Visualization of volumetric datasets is common in many fields and has been an active area of research in the past two decades. In spite of developments in volume visualization techniques, interacting with large datasets still demands research efforts due to perceptual and performance issues. The support of graphics hardware for texture-based visualization allows efficient implementation of rendering techniques that can be combined with interactive sculpting tools to enable interactive inspection of 3D datasets. In this paper we report the development of three 3D interactive tools, eraser, digger and clipper, which specify regions within the volume to be discarded from rendering. Sculpting is accomplished by running special fragment programs that discard fragments based on geometric predicates. The interaction techniques we proposed were implemented using the virtual hand metaphor. The tools were evaluated by comparing the use of a 3D mouse against a conventional wheel-mouse for guiding volume and tools manipulation. Two-handed input was tested with both types of mouse and the results obtained indicate a preference for a combination of 2D and 3D mouse.
KW - 3D interaction
KW - Interactive volume sculpting
KW - Real-time volume rendering
UR - https://www.scopus.com/pages/publications/33748097625
U2 - 10.1145/1128923.1128967
DO - 10.1145/1128923.1128967
M3 - Conference contribution
SN - 1595933247
SN - 9781595933249
T3 - Proceedings - VRCIA 2006: ACM International Conference on Virtual Reality Continuum and its Applications
SP - 271
EP - 278
BT - Proceedings - VRCIA 2006
T2 - ACM International Conference on Virtual Reality Continuum and its Applications, VRCIA 2006
Y2 - 14 June 2006 through 17 June 2006
ER -