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Can Students Create Their Own Educational Escape Room? Lessons Learned from the Opioid Crisis Escape Room

  • Research and Expertise Centre in Pharmacotherapy Education (RECIPE)
  • Dutch Institute For Rational Use of Medicines (IVM)
  • Dutch Institute for Rational Use of Medicine

Research output: Contribution to journalArticleAcademicpeer-review

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Abstract

Educational escape rooms (EERs) are live-action, team-based games used to teach content-related and generic knowledge and skills. Instead of students just playing the EER, we believed that giving them the opportunity to create their own EERs would augment the learning effects of this teaching method. We report on the feasibility, evaluation, and lessons learned of our assignment on an opioid epidemic-based EER. This original teaching method appealed to most students, but the workload was evaluated to be too high. Our lessons learned include the need for sufficient (extrinsic) motivation, careful explanation of the assignment, and small group sizes.

Original languageEnglish
Pages (from-to)1739-1745
Number of pages7
JournalMedical Science Educator
Volume31
Issue number6
DOIs
Publication statusPublished - Dec 2021

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Clinical pharmacology and therapeutics
  • Educational escape room
  • Serious gaming

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